Game guides from TapNest Play
10 illustrated guides · Puzzle, action & progression
Find a move you can explain, a route you can repeat, or an upgrade you can afford. These guides use actual game screens and rules checked against the editions hosted here. Each one links straight back to its playable game.
Plan your next move
Follow a worked board or opening, then use the same reasoning on a new puzzle.

Prism Pour: a five-pour opening and a plan for harder bottles
A worked first-level solution, bottle-capacity examples, and a practical way to use empty space, undo and hints in Prism Pour.
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Sweet Match: choose a swap for the goal, not just the nearest match
Learn the special-sweet patterns, frosting rules and booster tradeoffs in TapNest Sweet Match, with a worked opening-board example.
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Pocket Lot: clear the first parking lot in six moves
Follow a six-exit opening, learn which slides count as one move, and plan around closed edges in Pocket Lot’s 30 parking puzzles.
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Mine Scout: turn one proven mine into a safe next move
A screenshot-based Minesweeper deduction, two reusable clue rules, and the limits of flags and first-click protection in Mine Scout.
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Merge 2048: predict a row before choosing a direction
Worked row examples explain one-merge-per-move, score changes, useful empty space and the limits of a corner strategy in Merge 2048.
Read the guide →Timing, routes and survival
Read hazards, scoring and finish conditions before committing to the next action.

Prism Plunge: read two bands ahead before you hold
Understand safe releases, the seven-break fever trigger and the six rotating-tower chapters in the 60-level Prism Plunge campaign.
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Slice Trail: why a ×5 finish can still earn one star
Read an actual first-course result, separate coins from stars, and learn when to lift or land the knife in Slice Trail.
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Gate Brigade: choose the gate you can safely reach
Compare additive and multiplying gates, understand shot caps, and preserve enough troops for a three-star Gate Brigade clear.
Read the guide →Build lasting progress
Compare costs and rewards, then choose which upgrade to fund next.

Power Per Click: turn your first wall rewards into faster training
Calculate early wall strikes, compare the first sword with pets, and understand what a rebirth keeps in Power Per Click.
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Tiny Garden: make the first twelve coins fund your first upgrade
Compare crop costs and active growing times, follow a six-radish opening, and calculate what the five garden upgrades change.
Read the guide →Looking for a shorter introduction? Every game page includes its own controls and playing notes. Read how we make and select games.