TapNest Play

Sweet Match: choose a swap for the goal, not just the nearest match

Edited by TapNest Play · Updated

Sweet Match has 100 levels, but the immediate decision is small: which adjacent swap makes progress on this board? Read the goal first. A large score and a cleared frosting board are separate requirements on levels that include frosting.

Play TapNest Sweet Match

Sweet Match level one, an eight by eight candy board beside a 5300 point goal, 22 moves and Hammer, Shuffle and Hint controls
The opening board of First Swirl. The left panel shows the score goal and remaining moves before the first swap.

Find a move on the pictured board

Number rows from the top and columns from the left. In row 3, swap the berry heart in column 4 with the mint square in column 5. This creates three mint squares in columns 2–4 and three berry hearts in columns 5–7 at the same time. The move works because the two pieces are neighbors and both destinations complete a line. In our pictured opening this swap used one move and produced 1,120 points after the cascade. Later boards differ, so look for the same two-sided pattern rather than memorizing coordinates for every level.

Build a special sweet deliberately

A line of four creates a blaster that clears a row or column. An L or T shape creates a wrapped bomb for a 3 × 3 area. A line of five creates a rainbow prism; swapping it with a sweet clears that kind from the board. Before making a plain three-match, check whether moving a different neighboring piece can complete one of these larger shapes.

Frosting belongs to the square

Frosting melts when a sweet is cleared on top of it. The brightest frosting needs two clears. A match on another part of the board can increase score while leaving the frosting goal unchanged. Favor moves that clear needed squares, and watch the frosting-left counter after the falling pieces settle. The last few isolated frosted squares often deserve more attention than a convenient match in an already cleared area.

Spend the free tools where they solve a problem

Each level gives one Hammer and one Shuffle. The Hammer clears a chosen sweet without spending a move; use it for a troublesome square or to open a useful pattern. Shuffle mixes the board without spending a move, but it also changes any setup you were preparing. Hint is useful for spotting an available move, while choosing the most valuable move still depends on the goal.

Finish efficiently and keep your progress

Unused moves turn into bonus points after success. The final score earns two stars at 1.25 times the goal and three at 1.5 times the goal. Unlocks, stars and the unfinished level save in the current browser. Use the level map to revisit a completed board; clearing browser data removes local progress. This edition reworks the MIT-licensed StarBurst Saga, with TapNest Play changes to the match engine, levels, artwork, English interface and saving.

About this guide

Rules checked against this edition’s game code and interface. The screenshot shows the actual game. Strategies are suggestions; they do not guarantee a particular score.

Controls and game credits · About TapNest Play

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