Power Per Click: turn your first wall rewards into faster training
Power is your wall damage, while wins are the currency earned when walls break. Training raises power without spending wins. Swords, pets, the current island and rebirths change how much power each training action adds. Keeping those roles separate makes it easier to choose whether to train, attack or buy an upgrade.

You do not have to one-shot the first wall
The first Sunleaf Meadow wall has 30 health. At ten power, three strikes break it; at thirty power, one strike does. Power is not consumed when you attack. If you keep thirty power, the next two walls take three and eight strikes because they have 90 and 240 health. Breaking these first three walls awards one, two and four wins respectively: seven wins in total if you have not spent any. Walking away to train preserves current wall damage, but Back to Training restarts the wall run.
Make a deliberate first purchase
Iron Edge costs five wins and changes base training from one power per action to four. It does not multiply power you have already earned: it makes future training faster. After the seven-win example, buying it leaves two wins. A Meadow Egg costs ten wins and randomly gives a pet, so the sword is a predictable early improvement. Later swords must be bought in order; having enough wins for Frost Fang does not let you skip Jade Cutter.
Calculate pets without multiplying them together
The strongest three owned pets equip automatically. Their percentage bonuses add: a Honey Fox contributes 25%, a Mint Bunny 50%, and a Lilac Bat 100%. Those three together give 1 + 0.25 + 0.50 + 1 = 2.75 times training. With Iron Edge in Sunleaf Meadow and no rebirths, that means 4 × 2.75 = 11 power per training action. Duplicate pets count too. A Meadow Egg has 60%, 30% and 10% odds for those pets; the rare result is never guaranteed.
Move islands for the right reason
Clear all eight walls of Sunleaf Meadow to unlock Crystal Heights. Training there is four times Meadow’s, but wall health is 35 times higher and wall rewards are eight times larger. Ember Summit raises those factors to 16 times training, 900 times health and 60 times rewards relative to Meadow. A new island is therefore a stronger training location with a tougher wall sequence, not simply an easier source of wins. Watch your power and the next wall’s health before committing to a long series of strikes.
Rebirth changes the next training session
The first rebirth requires 1,000 power and resets power to zero while keeping wins, swords, pets and unlocked worlds. It doubles training compared with having no rebirths. The second requires 3,000 power and raises the rebirth factor to three times, not four: each rebirth adds one base multiple. The limit is twenty. Buy useful permanent upgrades before judging how quickly you can rebuild after the reset. Auto works only while the game is visible and menus are closed; there are no offline gains. Saved progress does not include unfinished wall damage.
About this guide
Rules checked against this edition’s game code and interface. The screenshot shows the actual game. Strategies are suggestions; they do not guarantee a particular score.